Thursday, May 23, 2019

Upcoming Games Of 2019 | Confirmed Release Dates | PS4, Xbox One, PC


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Upcoming Games  Of 2019 | Confirmed Release Dates | PS4, Xbox One, PC

As 2018 comes to an end, it's time to start looking forward to all the phenomenal new games of 2019. Maybe you're still making your way through the best games of 2018, yet it's never too soon to look forward to the future and figure out what you need to start saving up for. We've compiled the absolute greatest new games of 2019 that we're anticipating like Anthem, Cyberpunk 2077, Days Gone, DMC 5, Resident Evil 2 Remake, and Kingdom Hearts III make up just few what's coming down the road. BTW It's all ordered by release date for easy browsing.

More dates are certain to be confirmed as the year goes on, so make sure to check back often as we update this article with new additions. So, stay in touch with the "Pro-Bros Arena"




1. Ace Combat 7: Skies Unknown


Release Date: 18 January 2019
Platforms: PlayStation 4, Xbox One, Microsoft Windows
Developers: BANDAI NAMCO Entertainment, Project Aces, Bandai Namco Studios

Bandai Namco's cult most loved series of flight sims is gearing up for a major comeback, taking the dogfighting action back to the alternate world of Strangereal for Ace Combat's present gen debut. The fast-paced aerial skirmishes look incredible whether you're steering from the first-person cockpit or a third-person view, and the campaign guarantees to contextualize the battlefield in the skies with a healthy dose of political interest and Top Gun-esque acting.  The person who owns a PlayStation VR headset gets the special reward of PS VR-exclusive missions that make you feel like you're really flying your very own fighter jet.



2. Resident Evil 2 Remake.


Release Date: January 25, 2019
Platform: PC, PlayStation 4, Xbox One
Genre: Survival Horror
Developer: Capcom

Fans requested it, and Capcom has reacted in kind. The Resident Evil 2 remake takes you back to a survival horror classic. Reacquainting us with Leon Scott Kennedy and Claire Redfield as they battle for their lives in the infection tainted Raccoon City. And once the dust settled on E3 2018, it was clear that Resident Evil 2 Remake was one of the stars of the show. It's stunning to see how the Resident Evil 7 engine has improved the visual revamp of this 1998 classic: the very point by point zombies are covered in blood, slime, and rotting flesh, and the premonition environment look frighteningly lifelike. The third-person, over-the-shoulder camera should bring the gameplay more in line with modern expectations, making for some truly claustrophobic scares, and the reimagined cutscenes strive to be legitimately spine-chilling as they retell the original story. Put simply, this remake won't be for the faint of heart. 



3. Kingdom Hearts 3


Release Date: January 29, 2019
Platform: PlayStation 4, Xbox One
Genre: Action RPG
Developer: Square Enix

The Disney based game is at last set for a firm release date in January, and with it, a huge amount of new franchise are making their series debut in Kingdom Hearts 3. Confirmed to show up are characters and locals from Tangled, Big Hero 6, Toy Story, Monsters Inc., and Frozen. And plenty more that we've seen before, for example, Hercules and Pirates of the Caribbean. But the question is whether the gameplay of the PlayStation 2 period still holds up so many years later?



4. Crackdown 3


Release date: February 2019
Platforms: Xbox One, Microsoft Windows
Developers: Sumo Digital, Reagent Games, Cloudgine, Ruffian Games

4 years after its debut at E3 2014, we still have no clue what's in store from Crackdown 3. We got a new trailer at Microsoft's conference this year, and it gave off an impression of being comprised of in-game footage, yet we're still just as clueless as you are for the most part. Terry Crews presently gives off an impression of being a prominent aspect of the game. And keeping in mind that we love Crews, his VO work in the latest trailer can be depicted as over the top at best.

If you're willing to see how it look like then here's the latest short gameplay of Crackdown 3 by IGN.







5. Trials Rising


Initial release date: 12 February 2019
Genre: Racing
Platforms: PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows
Developers: Ubisoft, RedLynx, Ubisoft Ukraine

The physics-based motorcycle stunt series is back with Trials Rising. The Trials community will be able to make and offer tracks with different players over the globe in this rendition. And you'll likewise have the option to customize your racer and bike with a large number of various items including helmets, jackets and trousers. There are a plenty of landmarks over the globe that will have tracks dependent on them. A lot of modes are incorporated, some new and some old. Declared so far are Tandem Mode, 4-Player offline co-op, Contracts, Asynchronous Challenges, and of course Online Multiplayer. The game looks like a blast to play solo or with friends. 



6. Anthem


Release Date: February 22, 2019
Platform: PC, PlayStation 4, Xbox One
Genre: Action Role-Playing
Developer: BioWare

Arguably a standout amongst the most exciting games slated for 2019 is BioWare's hopeful come back to form in Anthem. The game surprised when it appeared at E3 in 2017, and after a year, it's still high on people's wishlist. The title joins third-person shooting and action RPG elements within a shared open world. 

You play as a Freelancer taking part in third-person, Mass Effect-style shootouts, armored up in your Javelin exosuit to explore and eliminate within some gigantic alien biomes. Up to four players can adventure together within their customizable Javelin suits. The game is intended for a group, but single-player will be supported too.

Related post: Anthem detailed preview




7. Metro Exodus

Release Date: February 15, 2019
Platform: PC, PlayStation 4, Xbox One
Genre: First-Person Shooter
Developer: 4A Games

Metro Exodus is the third game in this criminally overlooked post-apocalyptic FPS series, transporting you to the irradiated ruins of modern civilization, now abounding with mutated creatures, which some way or another still manage to look beautiful. The game begins off from Last Light's "Redemption" ending and continues with the story of Artyom as he attempts to escape the Metro in Moscow. The title will see Artyom and his wife Anna attempt to travel far east to start a new life. However, that journey will be more unsafe than Artyom or Anna know. 

Exodus will feature both sandbox environment and linear levels to progress the plot. The story will happen through the span of a year, with the game's dynamic climate and day-night cycle constantly showing signs of change regions dependent on the season.




8. Devil May Cry 5


Release Date: March 8, 2019
Platform: PC, PlayStation 4, Xbox One
Genre: Action-Adventure
Developer: Capcom

Many conjectured that it would be Sony's E3 conference in which the much-rumored Devil May Cry 5 would make its appearance. But, no, quite an opposite in fact. Microsoft's E3 conference got the reveal of a game. And, fans of the series couldn't be more excited. 

Both Dante and Nero will return as playable characters in DMC 5. A third playable character is also introduced. It feels really satisfying when your game's hero is surfing rockets like a surfboard directly into an evil demon's face? 

For detailed Preview: Devil May Cry 5 | Release date, Gameplay preview, Trailer, News, & more..




9. Tom Clancy's The Division 2


Release Date: March 15, 2019
Platform: PC, PlayStation 4, Xbox One
Genre: Action RPG
Developer: Massive Entertainment

The sequel of The Division moves from the streets of New York City into the country's capital. A civil war is breaking out within Washington D.C., and it's up to The Division to help squash it. Massive is bringing 8 player Raids into The Division 2. Also, the developers have guaranteed that three episodes of post-launch DLC, including new story content and game modes, will be made accessible to all players for free.




10. Sekiro: Shadows Die Twice


Release Date: 22 March 2019
Platform: PC, PlayStation 4, Xbox One
Genre: Adventure-Adventure
Developer: FromSoftware

Sekiro: Shadows Die Twice comes to us from the same team that created Bloodborne for PlayStation 4. The game looks comparable in gameplay to Bloodborne and the developers' other outstanding work, the Dark Souls series. However, the game won't feature RPG elements nor multiplayer modes like the others do.

The setting is sixteenth century Sengoku Japan. You play as a shinobi named Sekiro as the character attempts to take revenge on a samurai who recently assaulted Sekiro and kidnapped his lord. The samurai has disjoined one of Sekiro's arms, consequently prompting an in-game mechanic in which Sekiro can install different gadgets and accessories upon his prosthetic and upgrade them all through his adventure. 

The most alluring feature spotted so far? A grappling hook, which could drastically change how we traverse the expertly made zones and arenas. Cool! Isn't it?




11. Mortal Kombat 11


Release Date: 23 April 2019
Platforms: PC, PS4, Xbox One, Switch
Developers: NetherRealm Studios

Mortal Kombat has been one of the most popular fighters game in the world for decades. NetherRealm Studios announced Mortal Kombat 11 to the world in an official revealed trailer at The Game Awards 2018. Mortal Kombat 11 will release on 23 April 2019 for multiple platforms including PC, PS4, Xbox One, Switch. The trailer for Mortal Kombat 11 was typically bloodier. With heads being removed from bodies and blood flowing freely. Also, the trailer seems to feature just how detailed the brutality zoom-ins will be in the new game. Preorders for both console and PC start on December 7, 2018, Although there's no word on when the game's beta access period will start.




12. Days Gone

Release Date: April 26, 2019
Platform: PlayStation 4
Genre: Survival-Horror, Action-Adventure
Developer: SIE Bend

The more we see of Sony Bend's Days Gone the more the upcoming title seems to impress. Gone are the days of thinking the project is "simply one more zombie game". Rather, it's demonstrated to give a convincing lived in world in which you constantly stumble upon environmental hazards. And because of 'not just any zombie game' it has been the most anticipated game for a long time, lastly, it will release on 26 April 2019.

For a detailed preview: Days Gone | PS4 Release date, Gameplay, news & more...




13. Team Sonic Racing

Release Date: 21 May 2019
Platforms: PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows
Developer: Sumo Digital

Sonic and his numerous buddies are back for their third kart-racing competition - and before you ask, Sonic races in a car as a handicap because there'd be no challenge if he was running on his foot. Sumo Digital, the same developer behind the splendid Sonic All-Stars Racing games, is back for Team Sonic Racing, which focuses exclusively on the Sonic universe and places drivers in groups as they compete for a combined score instead of pole position. It's certainly a takeoff from the more conventional arcade racing of the past games, and the Sonic focus, unfortunately, avoids all that superbly obscure Sega fan service. But, the dynamic visuals and finely tuned fundamentals are still there, with all the boosting, item-blasting, and mid-air tricking you could seek after.



14. Rage 2


Release Date: May 14, 2019
Platform: PC, PlayStation 4, Xbox One
Genre: First-Person Shooter
Developer: Avalanche Studios, id Software

The infamous Walmart leak of 2018 spoiled the reveal of Rage 2 for the majority. Many people questioned the legitimacy of the retailer's listing, but when a franchise as obscure as Rage was confirmed just as the leak predicted, we realized it had to be legit. The game looks to be a fabulously frantic mashup of Doom and Mad Max. Which well makes sense considering id developed Doom and Avalanche developed Mad Max.

Players wander the game's apocalyptic open world after a giant asteroid devastates the majority of mankind, the survivors need to fight for themselves against armies of horrendous bandits and mutants with deadly tendencies. And also, Rage 2 brings back the deadly boomerang known as the wingstick, and amps up the firefights with a lot of dashing and an adrenaline-pumping, neon-soaked berserker mode.



15. Shenmue 3


Release Date: 27 August 2019
Platform: PC, PlayStation 4
Genre: Action-Adventure
Developers: YS Net, Neilo

The Shenmue series was never a huge commercial success, but thanks to some extent to Kickstarter and a large number of fans' hard-earned dollars, the project is completely in progress. In Shenmue 3, you'll play the job of a martial artist named Ryo Hazuki as he attempts to reveal who is responsible for his dad's murder. The game guarantees to have gameplay reminiscent of the past titles, enabling players to go up against enemies in hand-to-hand combat, upgrade combat abilities, and explore a living world loaded with towns, shops, and an active populous.


So these are the upcoming games of 2019 with confirmed release dates, We'll keep updating this list as soon as any other release date is confirmed, so stay in touch with the "Pro-Bros Arena"





Tuesday, April 2, 2019

Crowdfunding A Game's Development (LTUE – Panels 3 Of 4)


Crowdfunding has become a viable option for raising capital to complete a project. The tabletop gaming industry has a strong presence in crowdfunding. For game developers this presents great opportunities and unique challenges. Not every crowd funding campaign is successful. So how do you determine if crowdfunding is right for you and how does it work?

Two weeks after LTUE (website), I moderated a panel on this crowdfunding at SaltCon (website).

To Use or Not To Use, That is Your First Question

You should first decide if you want to use crowdfunding, and if it is right for you. It is not for everyone. There are several criterion to consider in deciding if crowdfunding is something you want or should do. You might even decide to change your mind as you work through the process in one direction or the other.

Crowdfunding takes time and energy. Not everyone is suited for or desirous of running a business. This might not seem like part of crowdfunding. However, crowdfunding is part of marketing, which is part of having a business. If you're looking at starting a campaign to raise money, then you are going to be involved in the other parts of business management. Some developers want to focus on designing games; therefore licensing or having someone else publish their game might be a better option.

Are you looking to create a one-off sale or build a business? The campaign you are looking to run will be different if you are working to create a brand that goes into other projects. How you invest your money in the campaign and from the campaign will be different along with how you want to manage your communications and growth.

How much control do you want, or can handle? This is along the same lines as having time. I've met developers who want full control of their final product. Those who want that level of control like self-publishing and building their own business. Others don't want to have to be involved in concerns that are not about game design. Again, licensing and finding a publisher or partnering with someone who wants to do that has worked for them.

Some projects are not well suited to crowdfunding. A good project for crowdfunding meets the needs of price point, availability, and the ability to create buzz in the desired community. One point emphasized was your product needs to meet expected return on value. If your game has a $20 value and the cost of making a copy is $50, you most likely won't have a successful campaign. If you do get the funding and you haven't priced it correctly in the campaign, which leads to availability problems.

Some crowdfunding campaigns are about getting sponsors who will invest in the development of a project, like a movie. For games, running a campaign is more like placing pre-orders. You should have a product ready to move into production. You can find many stories about how people and companies have been blackballed by the gaming community because they weren't able to meet the dates they promised. Those projects created excitement and then a major let down.

Consider if you have a project creates excitement, and to what level. Do research on similar games that have been campaigned on your chosen platform and other platforms. You should be looking to create a buzz about your game and your campaign which will get people talking about what you have—create enthusiasm through the community by talking about it in other locations. Your campaign needs to meet the expectations created in the buzz, so be certain that you are able to deliver on any promises made.

Before Going to a Platform

Know what your short and long-term objectives are. Before you start your campaign, you need to know if you're working to sell this one game or if you are starting a business to sell future games. If this is a one-time project, you are going to need to approach it differently. One-time events will have different levels to consider and will have a different business plan. Again, this seems like a simple question to answer. Remember that a crowdfunding campaign is part of your business, providing a level of marketing, no matter which way you are planning. It needs to be integrated into what you want to do. It is not the end all of your project, only one of the steps.

After you build a plan for your project or business you need to determine who is going to take which actions. You might want to do everything yourself, get a few select people, or hire someone as an employee or contractor. The only right way to do this is to know what you want to accomplish. Matching people's skills to your needs can be difficult, but the rewards of putting this all together can pay off.

I've interviewed several developers on their Kickstarter campaigns outside of these panels. The main reason given for unsuccessful campaigns was not having a clear understanding of what they wanted and a plan of how to get there.

Incentives

Don't give everything away. Pricing is an area you need to research. How much is everything going to cost to produce, print, package, ship, etc. There are horror stories out there of people who undersold their products and then ended up not being able to fulfill their commitments. Some have even driven successful businesses into bankruptcy. This goes for not only the basic product at the base backing level, but for the incentives you plan on providing. Know what you have and how you are going to deliver to your backers.

Don't promise something you don't have. Stretch goals are a part of many fund-raising campaigns. They can bring in a lot of extra money into a campaign. At the same time, those incentives can kill your project on the backside. If you don't have something ready for delivery, you might want to hold off promising it as an incentive. Promotional materials need to be delivered when promised to build your credibility.

I have an experience with a backing I did when everything was delayed. The game came out late. The promised special pieces were later, the promised expansion was even later. It wasn't until after all that happened that backers found out the project had been delayed because the developer ran over cost (bad plan and price point). They produced some games to start fulfilling their commitments and others to sell to raise money so they could fulfill the rest of their obligations. They also informed us the promised expansion had challenges that came out during playtesting and needed to be redesigned. I felt slighted on multiple levels.

This is also an example of needing to keep in touch with the people who are interested in your game.

Communication

Before the campaign begins, communicate to your base of supporters about the upcoming events you have planned. That means you need to collect contacts. To collect contacts, you need to be playtesting and sharing your game. Schedule time with local game shops. Attend conventions. Find those people who are interested and like your game and how to keep in touch with them. Then let them know about the progress you are making in the development.

Before the campaign begins is when you need reviews done. Reviews help people make a decision. Find good ones and get the game in their hands so they can get the review out. My fellow panelists at SaltCon urged having video reviews. They also agreed with me that you should look for other outlets like podcasts and written ones. These all address different audiences and usually focus on different aspects because they are produced in different media. There is also a difference of opinion about paying for a review. Some were for it while others pointed out that a paid review is an advertisement. You have to decide what is best for you—so research reviewers.

During the campaign, you should be sharing new information daily. This is work time. This is really important if this is your first campaign and haven't built credibility with a large audience. Be responsive to questions and concerns. Work with your team to spread the word as far and wide as possible. The objective of communication during the campaign is to keep people talking about (buzz) and coming back to check on the campaign. If you hit new levels in backing, tell everyone. Remind them what is now part of the release and what the next level has. Some people will go back and increase the amount of their backing if the campaign is closing in on something they want.

After the campaign closes you still need to keep in contact with everyone who showed interest and who has backed your project. The next few days can mean a lot in terms of additional sales of the original items and associated material. It was reported with the proper follow up, some campaigns increased by 50% with after campaign sales. You also need to make sure you have correct shipping addresses for all of your backers. But don't stop there.

While the project moves forward, keep everyone updated on the progress. People have now invested their money in your project and many of them will look at it as their project. Treat them that way. Let them know the progress and set backs as you get closer to fulfillment. This information will go a long way in providing satisfaction and building a reputation for your next campaign.

Final Thoughts

This is a time when all sorts of products and services are raising money through crowdfunding. Some of them are solid products and projects while others are nonsensical. None of that really matters though because your project is yours. You have to feel right about what you are doing.

Crowdfunding is an option you can use. If it is a viable option or not, is dependent on what you want to do with your project. There are people and companies who can help with a campaign in terms of coaching and providing resources. Go into a campaign after doing your research and developing a plan.

No matter which path you take, total self-publication, licensing, or selling the game outright, I wish you the best and hope your desires are fulfilled. I look forward to seeing your name on the game shelf.

Fellow Panelists

LTUE (information from program guide)

Marion G. Harmon is the author of Wearing the Cape series and the writer of Wearing the Cape: The Roleplaying Game and the Barlow's Guide to Superhumans sourcebook. wearingthecape.com.

William L. Munn is a writer and tabletop gamer. Will has written for gaming companies lie Gallant Knight Games, where he contributed to Tiny Frontiers: Revised and Cold Shadows. Currently, he's working on Zorro the RPG as a writer and producer. Will has a deep passion for storytelling, gaming, and writing. In his free time, you'll find him playing and running tabletop games with family and friends. liamwrites.com.

L. Palmer is the author of The Pippington Tales, where motorcars bump down old city lanes and fairy godmothers are disguised as high-society gossips. In between exploring fantasy worlds, she works in public service and lives in South Texas. lpalmerchronicles.com.

Daniel Yocom runs Guild Master Gaming, which has supported tabletop gaming and other things geek. It includes reviews of games, books, and movies. Articles also appear on other websites. He has short stories published and is working on his first novel. guildmastergaming.blogspot.com.

If you have a comment, suggestion, or critique please leave a comment here or send an email to guildmastergaming@gmail.com.

You can also join Guild Master Gaming on Facebookand Twitter(@GuildMstrGmng).

[Hackaday] A Word Clock, The Hard Way

A Word Clock, The Hard Way

Friday, March 29, 2019

Top 19 Highest Paying URL Shortener 2019: Best URL Shortener to Earn Money

  1. Linkrex.net: Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
    You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.
    • The payout for 1000 views-$14
    • Minimum payout-$5
    • Referral commission-25%
    • Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
    • Payment time-daily

  2. Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  3. Fas.li: Although Fas.li is relatively new URL Shortener Service, it has made its name and is regarded as one of the most trusted URL Shortener Company. It provides a wonderful opportunity for earning money online without spending even a single $. You can expect to earn up to $15 per 1000 views through Fas.li.
    You can start by registering a free account on Fas.li, shrink your important URLs, and share it with your fans and friends in blogs, forums, social media, etc. The minimum payout is $5, and the payment is made through PayPal or Payza on 1st or 15th of each month.
    Fas.li also run a referral program wherein you can earn a flat commission of 20% by referring for a lifetime. Moreover, Fas.li is not banned in anywhere so you can earn from those places where other URL Shortening Services are banned.
  4. Al.ly: Al.ly is another very popular URL Shortening Service for earning money on short links without investing any single $. Al.ly will pay from $1 to $10 per 1000 views depending upon the different regions. Minimum withdrawal is only $1, and it pays through PayPal, Payoneer, or Payza. So, you have to earn only $1.00 to become eligible to get paid using Al.ly URL Shortening Service.
    Besides the short links, Al.ly also runs a referral program wherein you can earn 20% commission on referrals for a lifetime. The referral program is one of the best ways to earn even more money with your short links. Al.ly offers three different account subscriptions, including free option as well as premium options with advanced features.
  5. Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  6. Shrinkearn.com: Shrinkearn.com is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the shrinkearn.com website. Then you can shorten your URL and can put that URL to your website, blog or any other social networking sites.
    Whenever any visitor will click your shortener URL link you will get some amount for that click.The payout rates from Shrinkearn.com is very high.You can earn $20 for 1000 views.Visitor has to stay only for 5 seconds on the publisher site and then can click on skip button to go to the requesting site.
    • The payout for 1000 views- up to $20
    • Minimum payout-$1
    • Referral commission-25%
    • Payment methods-PayPal
    • Payment date-10th day of every month

  7. Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  8. Dwindly: Dwindly is one of the best URL Shorten to earn money online. It offers the opportunity to earn money for every person that views links you have created.
    Its working is simple. You need to create an account and then shorten any URLs with a click of a button. Go on to share your shortened URLs on the internet, including social media, YouTube, blogs, and websites. And finally, earn when any person clicks on your shortened URL.
    They offer the best environment to you for earning money from home. They have even come up with a referral system where you can invite people to Dwindly and earn as much as 20% of their income.
    It has built-in a unique system wherein you get the opportunity to increase your daily profits when you analyze your top traffic sources and detailed stats.
    Best of all, you get the highest payout rates. The scripts and the APIs allow you to earn through your websites efficiently.
    Last but not the least you get payments on time within four days.
  9. LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  10. Cut-win: Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  11. BIT-URL: It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  12. CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  13. Linkshrink: Linkshrink URL Shortener Service provides you an opportunity to monetize links that you go on the Internet. Linkshrink comes as one of the most trusted URL Shortener Service. It provides an advanced reporting system so that you can easily track the performance of your shortened links. You can use Linkshrink to shorten your long URL. With Linkshrink, you can earn anywhere from $3 to $10 per 1000 views.
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    • Payout time-1st and 15th date of the month
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  15. Wi.cr: Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
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  16. Short.pe: Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
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  17. Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
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    • The payout for 1000 views-$7
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  19. Bc.vc: Bc.vc is another great URL Shortener Site. It provides you an opportunity to earn $4 to $10 per 1000 visits on your Shortened URL. The minimum withdrawal is $10, and the payment method used PayPal or Payoneer.
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    • Payment method -Paypal
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We Did Our First Kickstarter! And It Worked!

Another journey begins. A long, long journey.
For  the fifth time in 25 years of doing business, we at Spiderweb Software are making a whole new game world (and new engine to go with it). Along with the announcement of our new series, Queen's Wish, we are launching our very first Kickstarter to support it.

We've put a lot of information about the new story and a video on our Kickstarter page.

We're getting older, enough so that the end of our careers is in sight. We only have so many new stories in us now. That is why we've put a lot of work into planning Queen's Wish. I've been designing it in my head for years. It's a very personal project in a lot of ways, and I've thought a lot about what I want to say.

This long blog post is for our fans, who might care about what we're thinking.

All-new (old) graphics style. All-new art. Note that all of these screenshots are very early and will heavily change.
The Basic Game Details

The Queen's Wish series, starting with Queen's Wish: The Conquerer, will hopefully be a trilogy  for Windows, Mac, iPad, and, for the first time, the iPhone.

Our earliest games, the Exile series, had a simpler top-down graphics style. Many fans have, over the years, asked us to go back to this. We're finally doing it. I like this style a lot. It's very graphically clean, and makes it  clear what creatures are in what spaces,  which is necessary for a game like this on small screens like the iPhone.

We're trying to give the series a nice unified look and interesting graphical effects. where you can always be sure what space you are selecting and where all the creatures are. Our games will never look that fancy. We can't afford it. But we do try to improve things with each new game.

However, the indie game business is super-difficult and competitive right now. Outside of a few hits, most indie games don't make much money. At the same time, replacing all of the art in a game is very expensive. How can a small company like us make our own unique sort of game without going bankrupt?

Fortunately, the internet has provided a way ...

These brigands dared to steal a fort from Haven. Set them on fire.
To Kickstarter!

In a lot of ways, Spiderweb Software is the sort of company Kickstarter was made for. We're a tiny company. We make unusual products for a loyal niche audience, and we sometimes need help.

We're moving to Kickstarter very late. The big crowdfunding boom was years ago, and customers are rightly nervous about backing video games. A lot of careless game developers took peoples' money and gave nothing in return.

Happily, we have a very long record of shipping good games on time. We know what it takes to write a game, and we aren't going to rip anyone off.

But why support a Kickstarter to make a new indie game. Aren't there too many indie games? Isn't the turn-based RPG market totally glutted?

It's on us to prove that supporting us will create something new and worthwhile.

Collect resources, upgrade your forts, and get stronger characters. The sort of upgrades you buy improve you in different ways.
Yet Another Game About Empires

Most computer RPGs are about killing some big bad guy. There's some evil demon/wizard/monster/robot and it's totally evil and you get strong and kill it. The End. There's a lot of good games that follow this pattern, but it's not our thing.

I've always been obsessed with story, politics, power, and choices, and all my games reflect that. Every one of our games is about a huge power dominating others, and you have to find a way to survive under it. Support it. Fight it. Remake it. Destroy it.

I am obsessed with the history of Empires (successful and failed), and this comes through in the stories I write. This is appropriate. I am, after all, the citizen of an empire, and so are most of the people who play my games. I'm not ashamed of this. Sometimes Empires do good. (But often not.)

I love my country. But this doesn't keep me from thinking about my homeland and the power it holds, and what that means. These thoughts work their way through my brain, bubble and transform, and come out as game designs.

Video games are art, and art should reflect the world. The world very rarely gives us one end boss to kill to solve all our problems. The real world is much more complicated.

More Stuff About the Game

So this is another game about an Empire. But with a big difference.

You are not some peasant or bottom-rank soldier changing things from the bottom. In Queen's Wish, you are a prince or princess. You have power. You make the decisions, and you have to clean up the consequences.

You will be dealing with other nations, poor but proud, weaker than Haven but just as brave and determined. Each has its own history, beliefs, grudges and resentments. I want them to feel real, both sympathetic and infuriating, and then force you to deal with them.

People who have played my games for a long time know that I hate the idea of a Bad Guy. Whenever I introduce a faction, I let it plead its case as convincingly as possible, and I try to win some players over to their cause. If I introduce a faction and no player ever joins them, I have failed.

A Lot of Stuff About Forts

In Queen's Wish, your power comes from forts and trading posts. You will be trying to rebuild old keeps, once held by Haven. You can get permission to do so through force or diplomacy. These will increase your wealth and power and your standing with the Queen.

I love games that let you make fortresses and fill them with stuff. However, those forts seem to only rarely make a difference in the game. In Queen's Wish, you will have power to build and make decisions, and those decisions will give you noticeable power and bonuses.

Note that, if you aren't into this sort of thing, you can do the fort stuff very quickly. Just think of it as another way to train your character.

You can also make furniture and cosmetic improvements. My younger daughter told me that she wants this, so I put it in.

You can just build your shops quickly and get on with the fighting, or you can decorate your forts and make them all nice.
How the Combat Will Work

It will still be turn-based combat with hand-edited fights, like all our other games. We're working hard to make sure the fights are  fresh and don't repeat themselves.

The game system will be skill-based. There won't be character classes. You can pick your skills from four different trees, hopefully allowing for a wide variety of different builds and strategies.

Your characters are stranded deep in a hostile land, and I want the feel of combat to support this. When you leave the base and get into fights, they will wear you down. The missions won't drag you down with lots of trash fights, but each battle will exhaust you. You will have to conserve your power and choose when to use your best abilities and items to push all the way to victory.

Where Do We Go From Here?

Aaaand ... we funded.

I wrote this blog post before the Kickstarter started, planning to post it on the second day of the campaign. I genuinely didn't expect that it would have funded by now. I am humbled by your generosity and faith in us.

Barring my getting run over by a bus, we hope for Queen's Wish to be done by May, 2019. Based on the size of game we have planned and what we have done so far, this seems very doable. It's a crowded market, but I will do my best to make something surprising and unique, and I think I will succeed.

If you have more questions, feel free to post them on our Kickstarter page. We are really excited about this new story, and we are grateful for any support you can provide!

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