- Linkrex.net: Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.- The payout for 1000 views-$14
- Minimum payout-$5
- Referral commission-25%
- Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
- Payment time-daily
- Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
- Payout for 1000 Views: Upto $8
- Minimum Withdrawal: $5
- Referral Commission: 30%
- Payment Methods: PayPal, Payza, Skrill etc.
- Payment Time: Daily
- Fas.li: Although Fas.li is relatively new URL Shortener Service, it has made its name and is regarded as one of the most trusted URL Shortener Company. It provides a wonderful opportunity for earning money online without spending even a single $. You can expect to earn up to $15 per 1000 views through Fas.li.
You can start by registering a free account on Fas.li, shrink your important URLs, and share it with your fans and friends in blogs, forums, social media, etc. The minimum payout is $5, and the payment is made through PayPal or Payza on 1st or 15th of each month.
Fas.li also run a referral program wherein you can earn a flat commission of 20% by referring for a lifetime. Moreover, Fas.li is not banned in anywhere so you can earn from those places where other URL Shortening Services are banned. - Al.ly: Al.ly is another very popular URL Shortening Service for earning money on short links without investing any single $. Al.ly will pay from $1 to $10 per 1000 views depending upon the different regions. Minimum withdrawal is only $1, and it pays through PayPal, Payoneer, or Payza. So, you have to earn only $1.00 to become eligible to get paid using Al.ly URL Shortening Service.
Besides the short links, Al.ly also runs a referral program wherein you can earn 20% commission on referrals for a lifetime. The referral program is one of the best ways to earn even more money with your short links. Al.ly offers three different account subscriptions, including free option as well as premium options with advanced features. - Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.- The payout for 1000 views-$3-9
- Minimum payout-$10
- Referral commission-20%
- Payment options-PayPal,Payza,and Payoneer
- Payment-on the daily basis
- Shrinkearn.com: Shrinkearn.com is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the shrinkearn.com website. Then you can shorten your URL and can put that URL to your website, blog or any other social networking sites.
Whenever any visitor will click your shortener URL link you will get some amount for that click.The payout rates from Shrinkearn.com is very high.You can earn $20 for 1000 views.Visitor has to stay only for 5 seconds on the publisher site and then can click on skip button to go to the requesting site.- The payout for 1000 views- up to $20
- Minimum payout-$1
- Referral commission-25%
- Payment methods-PayPal
- Payment date-10th day of every month
- Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life. - Dwindly: Dwindly is one of the best URL Shorten to earn money online. It offers the opportunity to earn money for every person that views links you have created.
Its working is simple. You need to create an account and then shorten any URLs with a click of a button. Go on to share your shortened URLs on the internet, including social media, YouTube, blogs, and websites. And finally, earn when any person clicks on your shortened URL.
They offer the best environment to you for earning money from home. They have even come up with a referral system where you can invite people to Dwindly and earn as much as 20% of their income.
It has built-in a unique system wherein you get the opportunity to increase your daily profits when you analyze your top traffic sources and detailed stats.
Best of all, you get the highest payout rates. The scripts and the APIs allow you to earn through your websites efficiently.
Last but not the least you get payments on time within four days. - LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.- Payout for 1000 views-$16
- Minimum payout-$5
- Referral commission-10%
- Payout methods-Paypal, Payza, and Skrill
- Payment time-daily basis
- Cut-win: Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.- The payout for 1000 views-$10
- Minimum payout-$1
- Referral commission-22%
- Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
- Payment time-daily
- BIT-URL: It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.- The payout for 1000 views-$8.10
- Minimum payout-$3
- Referral commission-20%
- Payment methods- Paypal, Payza, and Payeer
- Payment time-daily
- CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.- The payout for 1000 views-$5
- Minimum payout-$5
- Referral commission-10%
- Payment methods-Paypal, Payza, and Skrill
- Payment time-daily
- Linkshrink: Linkshrink URL Shortener Service provides you an opportunity to monetize links that you go on the Internet. Linkshrink comes as one of the most trusted URL Shortener Service. It provides an advanced reporting system so that you can easily track the performance of your shortened links. You can use Linkshrink to shorten your long URL. With Linkshrink, you can earn anywhere from $3 to $10 per 1000 views.
Linkshrink provides lots of customization options. For example, you can change URL or have some custom message other than the usual "Skip this Ad" message for increasing your link clicks and views on the ad. Linkshrink also offers a flat $25 commission on your referrals. The minimum payout with Linkshrink is $5. It pays you through PayPal, Payza, or Bitcoin. - Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.- Payout for every 1000 views-$5
- Minimum payout-$5
- Referral commission-20%
- Payout time-1st and 15th date of the month
- Payout options-PayPal and Payza
- Wi.cr: Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.- Payout for 1000 views-$7
- Minimum payout-$5
- Referral commission-10%
- Payout method-Paypal
- Payout time-daily
- Short.pe: Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.- The payout for 1000 views-$5
- Minimum payout-$1
- Referral commission-20% for lifetime
- Payment methods-Paypal, Payza, and Payoneer
- Payment time-on daily basis
- Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime. - Oke.io: Oke.io provides you an opportunity to earn money online by shortening URLs. Oke.io is a very friendly URL Shortener Service as it enables you to earn money by shortening and sharing URLs easily.
Oke.io can pay you anywhere from $5 to $10 for your US, UK, and Canada visitors, whereas for the rest of the world the CPM will not be less than $2. You can sign up by using your email. The minimum payout is $5, and the payment is made via PayPal.- The payout for 1000 views-$7
- Minimum payout-$5
- Referral commission-20%
- Payout options-PayPal, Payza, Bitcoin and Skrill
- Payment time-daily
- Bc.vc: Bc.vc is another great URL Shortener Site. It provides you an opportunity to earn $4 to $10 per 1000 visits on your Shortened URL. The minimum withdrawal is $10, and the payment method used PayPal or Payoneer.
Payments are made automatically on every seven days for earnings higher than $10.00. It also runs a referral system wherein the rate of referral earning is 10%.- The payout for 1000 views-$10
- Minimum payout -$10
- Referral commission-10%
- Payment method -Paypal
- Payment time-daily
Friday, March 29, 2019
Top 19 Highest Paying URL Shortener 2019: Best URL Shortener to Earn Money
We Did Our First Kickstarter! And It Worked!
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Another journey begins. A long, long journey. |
We've put a lot of information about the new story and a video on our Kickstarter page.
We're getting older, enough so that the end of our careers is in sight. We only have so many new stories in us now. That is why we've put a lot of work into planning Queen's Wish. I've been designing it in my head for years. It's a very personal project in a lot of ways, and I've thought a lot about what I want to say.
This long blog post is for our fans, who might care about what we're thinking.
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All-new (old) graphics style. All-new art. Note that all of these screenshots are very early and will heavily change. |
The Queen's Wish series, starting with Queen's Wish: The Conquerer, will hopefully be a trilogy for Windows, Mac, iPad, and, for the first time, the iPhone.
Our earliest games, the Exile series, had a simpler top-down graphics style. Many fans have, over the years, asked us to go back to this. We're finally doing it. I like this style a lot. It's very graphically clean, and makes it clear what creatures are in what spaces, which is necessary for a game like this on small screens like the iPhone.
We're trying to give the series a nice unified look and interesting graphical effects. where you can always be sure what space you are selecting and where all the creatures are. Our games will never look that fancy. We can't afford it. But we do try to improve things with each new game.
However, the indie game business is super-difficult and competitive right now. Outside of a few hits, most indie games don't make much money. At the same time, replacing all of the art in a game is very expensive. How can a small company like us make our own unique sort of game without going bankrupt?
Fortunately, the internet has provided a way ...
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These brigands dared to steal a fort from Haven. Set them on fire. |
In a lot of ways, Spiderweb Software is the sort of company Kickstarter was made for. We're a tiny company. We make unusual products for a loyal niche audience, and we sometimes need help.
We're moving to Kickstarter very late. The big crowdfunding boom was years ago, and customers are rightly nervous about backing video games. A lot of careless game developers took peoples' money and gave nothing in return.
Happily, we have a very long record of shipping good games on time. We know what it takes to write a game, and we aren't going to rip anyone off.
But why support a Kickstarter to make a new indie game. Aren't there too many indie games? Isn't the turn-based RPG market totally glutted?
It's on us to prove that supporting us will create something new and worthwhile.
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Collect resources, upgrade your forts, and get stronger characters. The sort of upgrades you buy improve you in different ways. |
Most computer RPGs are about killing some big bad guy. There's some evil demon/wizard/monster/robot and it's totally evil and you get strong and kill it. The End. There's a lot of good games that follow this pattern, but it's not our thing.
I've always been obsessed with story, politics, power, and choices, and all my games reflect that. Every one of our games is about a huge power dominating others, and you have to find a way to survive under it. Support it. Fight it. Remake it. Destroy it.
I am obsessed with the history of Empires (successful and failed), and this comes through in the stories I write. This is appropriate. I am, after all, the citizen of an empire, and so are most of the people who play my games. I'm not ashamed of this. Sometimes Empires do good. (But often not.)
I love my country. But this doesn't keep me from thinking about my homeland and the power it holds, and what that means. These thoughts work their way through my brain, bubble and transform, and come out as game designs.
Video games are art, and art should reflect the world. The world very rarely gives us one end boss to kill to solve all our problems. The real world is much more complicated.
More Stuff About the Game
So this is another game about an Empire. But with a big difference.
You are not some peasant or bottom-rank soldier changing things from the bottom. In Queen's Wish, you are a prince or princess. You have power. You make the decisions, and you have to clean up the consequences.
You will be dealing with other nations, poor but proud, weaker than Haven but just as brave and determined. Each has its own history, beliefs, grudges and resentments. I want them to feel real, both sympathetic and infuriating, and then force you to deal with them.
People who have played my games for a long time know that I hate the idea of a Bad Guy. Whenever I introduce a faction, I let it plead its case as convincingly as possible, and I try to win some players over to their cause. If I introduce a faction and no player ever joins them, I have failed.
A Lot of Stuff About Forts
In Queen's Wish, your power comes from forts and trading posts. You will be trying to rebuild old keeps, once held by Haven. You can get permission to do so through force or diplomacy. These will increase your wealth and power and your standing with the Queen.
I love games that let you make fortresses and fill them with stuff. However, those forts seem to only rarely make a difference in the game. In Queen's Wish, you will have power to build and make decisions, and those decisions will give you noticeable power and bonuses.
Note that, if you aren't into this sort of thing, you can do the fort stuff very quickly. Just think of it as another way to train your character.
You can also make furniture and cosmetic improvements. My younger daughter told me that she wants this, so I put it in.
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You can just build your shops quickly and get on with the fighting, or you can decorate your forts and make them all nice. |
It will still be turn-based combat with hand-edited fights, like all our other games. We're working hard to make sure the fights are fresh and don't repeat themselves.
The game system will be skill-based. There won't be character classes. You can pick your skills from four different trees, hopefully allowing for a wide variety of different builds and strategies.
Your characters are stranded deep in a hostile land, and I want the feel of combat to support this. When you leave the base and get into fights, they will wear you down. The missions won't drag you down with lots of trash fights, but each battle will exhaust you. You will have to conserve your power and choose when to use your best abilities and items to push all the way to victory.
Where Do We Go From Here?
Aaaand ... we funded.
I wrote this blog post before the Kickstarter started, planning to post it on the second day of the campaign. I genuinely didn't expect that it would have funded by now. I am humbled by your generosity and faith in us.
Barring my getting run over by a bus, we hope for Queen's Wish to be done by May, 2019. Based on the size of game we have planned and what we have done so far, this seems very doable. It's a crowded market, but I will do my best to make something surprising and unique, and I think I will succeed.
If you have more questions, feel free to post them on our Kickstarter page. We are really excited about this new story, and we are grateful for any support you can provide!
1 Billion & 100 Million Coins Accounts Giveaway By Mh Studio3
Welcome All
Giveaway Post Here
Selection Post Is Now Open

Refine your skills in the field of practice, go to the world in 1-vs-1 matches, or enter the tournament to win trophies and exclusive signs!

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Refine your skills in the field of practice, go to the world in 1-vs-1 matches, or enter the tournament to win trophies and exclusive signs!
Pools play for brackets and exclusive items
Customize your Q & Tables! You play in every competitive 1-vs-1 match, pool coins will be at stake – win matches and coins are yours. You can use them to enter high-ranking matches with large levels or buy new items in the pool shop.
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Provincial Online Student Championships - 6 April 2019
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All are encouraged to participate in MSSA's Provincial Online Student Championships to be held on 6 April 2019. |
This year, any student of any South African tertiary institution (University and colleges) may participate, regardless of whether the player is MSSA affiliated or not.
However, it should be noted that only official teams entered by University Clubs affiliated to MSSA or the Sports Councils may use the tertiary institution's name.
The championship allows students from all over the country to test their mettle against each other in an official championship that has the following benefits:
- Enable students to earn Student Provincial Colours, and
- Qualify for selection for the National Squad, and
- Earn medals.
The event that lasts from 10H00 until 18H00.
The titles to be played at such event are:
High School | |||
# | Title | Platform | Players |
1 | Counter-Strike: GO™ | PC | 5 v 5 |
2 | Call of Duty Black Ops 4™ | PC | 5 v 5 |
3 | FIFA'19™ | Console - PS4 | 1 v 1 |
4 | Paladins™ | Mobile | 1 v 1 |
5 | DotA 2™ | PC | 5 v 5 |
6 | League of Legends™ | PC | 5 v 5 |
7 | HearthStone™ | Tablet/cell | 3 v 3 |
8 | TEKKEN 7™ | Console - PS4 | 1 v 1 |
Details are as follows:
Eligibility: Any player/team affiliated to a South African tertiary institution may enter.
Entry fee: Entry is R34.00 per Registered Player.
Entry date: Entries need to be submitted by no later than Monday, 2 April 2019.
Registration:To register, players must complete the entry form.
Age restrictions: Age restrictions per game title shall be enforcred.
When and Where:
- 6 April 2019
- The first round will start at 10H00. Players shall be given 60 minutes to complete each round.
- Players must all be on-line at 9H00
Teams that finish in the top three places shall receive medals for the following sections:
- Mixed
- Female
Student Provincial Colours shall be awarded based on the residence of the recipient. Thus a Registered Player that lives in Cape Town shall be awarded Student Provincial Colours for the Western Cape.
Thursday, March 28, 2019
LMH Mixtape #25: Nobuo Uematsu
Brent has occasionally referred to Nobuo Uematsu as "the John Williams of video game music" for good reason. Uematsu's incredible work with the Final Fantasy series has earned him fans all over the...
The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).
The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).
Download Onimusha Warlords Free For PC
Download Onimusha Warlords Free For PC
| Onimusha: Warlords [Eng/Jap voice + Multi8 + Bonus] – CorePack |
SYSTEM REQUIREMENTS:
OS: Windows 7 64 bit✔
Processor: Intel® Core™ i3 Dual Core Series or AMD equivalent or better✔
Memory: 4 GB RAM✔
Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R7 260x✔
DirectX: Version 10✔
Storage: 12 GB available space✔
Sound Card: DirectSound _DirectX® 10.0c or better
Processor: Intel® Core™ i3 Dual Core Series or AMD equivalent or better✔
Memory: 4 GB RAM✔
Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R7 260x✔
DirectX: Version 10✔
Storage: 12 GB available space✔
Sound Card: DirectSound _DirectX® 10.0c or better
DOWNLOAD LINKS:
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ORDER YOUR LOGO https://www.fiverr.com/s2/b543cf7fc5 |
Wednesday, March 27, 2019
McGuire House Rules For Carcassonne South Seas
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Carcassonne: South Seas |
South Seas is based on the core mechanic of the Carcassonne series but is a standalone game incompatible with previous games and expansions. It is a little more accessible than the previous games. This is due to tile designs that force collaboration, eliminating end-of-game scoring, and fewer meeples (pawns) to work with.
I don't find these changes to be a net improvement. The advantages over Carcassonne are slight, and a lot is lost in exchange for them. South Seas has a shorter playing time when using our house rules, offers some variation in theme, reduces some mental arithmetic, and adds fun resource tokens. It lacks depth and increases variance. The tile designs force players to help each other more often, but because many possible tiles don't exist there are often frustrating gaps in the board (i.e., uncompletable features) and features are often small. A group of regular adult board game players will probably not enjoy South Seas as much as Carcassonne, but casual players and children may prefer it.
The game rules are confusing as printed, so I'll give a complete, streamlined description below. There were also some poor design choices in the pieces. So, I recommend that you permanently modify your set before your first game:
- Mark the front face of the starting tile to make it easier to find. When you put away the other tiles at the end of the game, store the starting tile separately, with the resource tokens for faster setup next time. It already has a different back face, however that isn't helpful during cleanup when you only see the front faces.
- Store the tiles in a bag instead of in face-down piles. This saves the setup time of making the piles and allows you to sweep them off the table into the bag for faster cleanup.
- Mark the larger (3x) resource tokens with a dot, since the size difference alone is too subtle for quick counting and the size is ambiguous when you're only holding a single token.
- Make extra 5x resource tokens, such as coins or other counters. For three players there are barely enough resources and you must constantly trade with the bank to keep the resource supply liquid. With five players, you'll quickly exhaust the supply. Changing the value of the provided resource tiles doesn't help--you need both enough to stockpile and to make "change" on purchases.
Components and Concepts
Tiles: cardboard squares with pictures of fish, boats, wooden walkways (with shells), islands (with bananas), and open sea. These are played each term like dominoes to build the world.
Features: market islands (small islands drawn on a single tile), seas (blue areas that may cover multiple tiles, unbroken by other graphics), banana islands (which may cover multiple tiles), and walkways (wood "roads" that terminate at rocks and islands and are decorated with shells). Market islands are complete when they are surrounded by eight other tiles, forming a 3x3 grid. All other features are complete when there is no way to expand them with another tile (whether or not such a tile actually exists or is available).
Ships: cardboard cutouts showing a mixture of resources, a point value, and a background picture of a ship. These are worth points and collecting them is the goal of the game. The icons drawn on the ship's sail indicate the cost of purchasing the ship. "A" and "B" icons are for two, three, etc. of a kind. For example, "A A A B" means three of one kind of resource and one of another kind. The pie-chart icon is a wildcard meaning any resource.
Resource tokens: painted wooden icons of fish, shells (scallops), and bananas. These are the currency of the game, used to purchase ships (points). At the end of the game, every three are also worth one point. The larger tokens marked with the dots count as three resources.
Meeples: colored human figures that are placed on the board to indicate ownership of areas.
Fishing boats: tiny cardboard rectangles, each with a picture of a single boat. These are placed on fish on the tiles during play to mark them as consumed.
The game requires a medium-sized flat play space, about 1m2 in area. Each player requires a small area in front of themselves* to store points, meeples, resources, and their current tile. The contents of these individual storage areas are public information and should thus be in full view of the other players at all times.
* I use "them" as gender-neutral singular in my game writing, an increasingly popular practice in academia and journalism.
Features: market islands (small islands drawn on a single tile), seas (blue areas that may cover multiple tiles, unbroken by other graphics), banana islands (which may cover multiple tiles), and walkways (wood "roads" that terminate at rocks and islands and are decorated with shells). Market islands are complete when they are surrounded by eight other tiles, forming a 3x3 grid. All other features are complete when there is no way to expand them with another tile (whether or not such a tile actually exists or is available).
Ships: cardboard cutouts showing a mixture of resources, a point value, and a background picture of a ship. These are worth points and collecting them is the goal of the game. The icons drawn on the ship's sail indicate the cost of purchasing the ship. "A" and "B" icons are for two, three, etc. of a kind. For example, "A A A B" means three of one kind of resource and one of another kind. The pie-chart icon is a wildcard meaning any resource.
Resource tokens: painted wooden icons of fish, shells (scallops), and bananas. These are the currency of the game, used to purchase ships (points). At the end of the game, every three are also worth one point. The larger tokens marked with the dots count as three resources.
Meeples: colored human figures that are placed on the board to indicate ownership of areas.
Fishing boats: tiny cardboard rectangles, each with a picture of a single boat. These are placed on fish on the tiles during play to mark them as consumed.
The game requires a medium-sized flat play space, about 1m2 in area. Each player requires a small area in front of themselves* to store points, meeples, resources, and their current tile. The contents of these individual storage areas are public information and should thus be in full view of the other players at all times.
* I use "them" as gender-neutral singular in my game writing, an increasingly popular practice in academia and journalism.
Setup
- Each player takes four meeples of the same color
- Weaker players take a mixture of 1-8 starting resources
- Place the starting tile in the center of the play space
- Place four blindly-chosen ships face up beside the play space
- Remove some number of tiles and set them aside. For three players, I recommend removing about half of the supply. For five players, you may wish to remove only four. Ideally the number of tiles remaining will be an integer multiple of the number of players, but it is tedious to arrange that and a single extra turn is seldom significant in this game. The removed tiles are not in play, and players should not see which tiles have been removed. Removing tiles shortens the game and prevents tile counting by players who know the exact distribution in the full set.
- Each player blindly draws one tile from the tile bag
Handicaps, removing tiles, the bag, and players holding a tile at all times are house rules.
Play
Play proceeds around the table in turns, where the current player is the one holding the bag of tiles. On your turn:
- Place the tile that you are currently holding. Placed tiles must touch at least one edge of one existing tile. The edges of the new tile must match all previous tiles that they touch.
- Optionally do one of the following:
- Remove one of your own meeples from the board, returning it to your "hand"
- Pace one of your own meeples on the tile that you just placed, following the placement rules below.
- If the newly-placed tile contains a fishing boat, award fish resource tokens: These rules for resolving fishing are house rules. The printed rules are ambiguous on several points here.
- Identify the sea feature that contains the fishing boat. It will typically cover several tiles. Walkways and islands separate seas.
- If any meeples are in that sea feature, the players with the most meeples in the sea feature own it and each receive a number of fish resources equal to the fish in the sea feature. Place a fishing boat over the largest number of fish in the feature after awarding resources.
- If the sea feature is complete, remove all meeples from it.
- Award resources for all newly-completed features and then remove all meeples from them:
- The owners of a feature are the players with the most meeples on it. Ownership can be shared when there is a tie. When there are multiple owners, each owner is awarded the full value of the feature.
- Walkways award the number of shells shown on them
- Banana islands award the number of bananas shown on them
- Seas award the number of fish shown in them
- When a market is completed (surrounded), it awards the current highest-point value ship. Immediately replace that ship with a new one chosen blindly from the supply
- Optionally purchase at most one ship and immediately replace it with one chosen blindly from the supply.
- Draw a new tile from the bag and pass the bag to the next player. This is a house rule. Drawing up at the end of the turn allows players to think ahead and then immediately place at the start of their turns, which speeds the game. It also allows other players to see the upcoming pieces, which slightly increases strategic play, especially at the end of the game.
Placement rules
Meeples may only be placed on the tile just played. You can only place a meeple from your hand. Placement within the tile matters--you are placing on a feature within the tile, not just on the tile.Meeples can only be placed on features that are currently unowned (recall that the features may span multiple tiles). This includes the rule that you cannot place on a feature that you already own. However, it is common to place a meeple on an unowned feature that is near, but not yet connected to, another feature, and then join them together on a future turn. Doing is often an effective strategy.
When placing on a sea feature (fishing), lay the meeple down flat. While I have no wish to imply that fishing is a lazy activity, this helps distinguish fishers visually and if the board is accidentally bumped.

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